![]() Go to Layer –> New –> Camera, and Enable Depth of Field. This will add a slight randomness to the particles as they fall.Ĩ) Lastly, you will need to add a camera to create the Bokeh Effect. You can do so under Turbulence Field -> Affect Position. One way to adjust this is to add Turbulence. Here are the values I used for the Wind:ħ) You’re probably already noticing that though the particles are animating, they still seem a little stiff. This will give the particles some movement. I selected the hill curve, which fades particles in upon birth, and fades them out upon death.Ħ) Now you can scroll down to the Physics and adjust the Wind in X, Y, and Z. This setting controls the opacity of the individual particles by using visual curves. This will help give the particles a more natural snow look.ĥ) Another setting I adjust almost every time is the Opacity Over Life. You may also want to move the Emitter Position up a bit so the particles can fall from the top of the frame.Ĥ) Next, you’ll want to adjust the particle Size and turn the Size Random up to 100. Here are the values I landed on, but ideally you would want to play with these values to get a look that works for you. This will turn off the movement of the particles temporarily, but will allow you to easily control the particles with Physics later.ģ) Since you’ve converted the Emitter Type to Box, you can now adjust the Emitter Size in X, Y, or Z to fit your composition size. ![]() To adjust this, you’ll need to change the Emitter Type from Point to Box.Ģ) Next, you’ll want to change the Velocity to zero. ![]() Once you’ve added Particular, you’ll notice the particles explode from the middle by default. Snow Fallġ) To create a snowfall effect, first create a new solid, and add Particular. It’s extremely powerful and can be used in a variety of ways ( as seen here), but for those of you that are just learning the basics, here is a great quick start guide to get you animating cool effects in no time. Arguably the most sought out and used 3rd party plugin in After Effects. ![]()
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